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Ten cats without the owner. Guillemets I put down my book, The Meaning of Zen , and see the cat smiling into her fur as she delicately combs it with her rough pink tongue.
She does not discover that her tail belongs to her until you tread on it. Diamond One of the most striking differences between a cat and a lie is that a cat has only nine lives.
I might welcome this if I had as much hair as he does. But when he walks across the pillow and begins to groom my thinning locks, I get the same feeling as I would from someone massaging my scalp with a bit of warm, wet sandpaper.
Johnson Are we really sure the purring is coming from the kitty and not from our very own hearts? Cats are slimmer, cleaner, more attractive, disloyal, and lazy.
It's easy to understand why the cat has eclipsed the dog as modern America's favorite pet. People like pets to possess the same qualities they do.
Cats are irresponsible and recognize no authority, yet are completely dependent on others for their material needs.
Cats cannot be made to do anything useful. Cats are mean for the fun of it. In fact, cats possess so many of the same qualities as some people expensive girlfriends, for instance that it's often hard to tell the people and the cats apart.
O'Rourke, Modern Manners It's really the cat's house — we just pay the mortgage. Coming in second best, especially to someone as poorly coordinated as a human being, grates their sensibility.
My husband claims that men lack the scooping gene. Diamond Some people have cats and go on to lead normal lives. I extended a tentative finger and two soft paws clung to it.
There was a contented sound of purring, I suspect on both our parts. She will never sit down on a hot stove-lid again — and that is well; but also she will never sit down on a cold one anymore.
The smart cat doesn't let on that he is. Frommer If I called her she would pretend not to hear, but would come a few moments later when it could appear that she had thought of doing so first.
Camuti Most cats do not approach humans recklessly. The possibility of concealed weapons, clods or sticks, tend to make them reserved.
Homeless cats in particular — with some justification, unfortunately — consider humans their natural enemies.
Much ceremony must be observed, and a number of diplomatic feelers put out, before establishing a state of truce. He backed away, still growling.
He was saying, "Go get your own squirrel; I saw this one first. Various games can be played and still are played informally using the standard dartboard.
However, in the official game, any dart landing inside the outer wire scores as follows:. The highest score possible with three darts is , commonly known as a "ton 80" points is called a ton , obtained when all three darts land in the triple In the televised game, the referee frequently announces a score of in exuberant style.
A "quad" ring appeared briefly between the triple ring and the bull in the s, leading to a potential maximum three quads , a maximum checkout QQBull and seven dart finishes from a start five quads, triple, bullseye , but was swiftly dropped from professional tournament play after only two years.
Assuming standard scoring, the optimal area to aim for on the dartboard to maximize the player's score varies significantly based on the player's skill.
The skilled player should aim for the centre of the T20, and as the player's skill decreases, their aim moves slightly up and to the left of the T Many games can be played on a dartboard, but the term "darts" generally refers to a game in which one player at a time throws three darts per turn.
A game of darts is generally contested between two players, who take turns. The most common objective is to reduce a fixed score, commonly or , to zero "checking out".
The final dart must land in either the bullseye or a double segment to win. Not all three darts need to be thrown on the final turn; the game can be finished on any of the three darts.
When two teams play, the starting score is sometimes increased to or even ; the rules remain the same.
A throw that reduces a player's score below zero, to exactly one, or to zero but not ending with a double is known as "going bust", with the player's score being reset to the value before starting the turn, and the remainder of the turn being forfeited.
In some variants called a "northern bust" in London only the dart that causes the bust is not counted. That is felt by some to be a purer version of the game, as under the normal rules, as explained above, a player left with a difficult finish, e.
For example, a player with 20 at the start of their go could miss the double 10 and get a single, miss the double 5 and get a single, leaving them 5 and only one dart remaining.
Their best option is to deliberately bust it to get back onto double Under the "northern bust" they would remain on 5.
A darts match is played over a fixed number of games, known as legs. A match may be divided into sets, with each set being contested as over a fixed number of legs.
Although playing straight down from is standard in darts, sometimes a double must be hit to begin scoring, known as "doubling in", with all darts thrown before hitting a double not being counted.
The minimum number of thrown darts required to complete a leg of is nine. The most common nine dart finish consists of two maximums followed by a checkout TTD12 , but there are many other possible ways of achieving the feat.
Three s TTBull is considered a pure or perfect nine-dart finish by some players. American Darts is a regional U.
Cricket is a widely played darts game involving a race to control and score on numbers between 20 and 15 and the bullseye, by hitting each of these targets for three marks to open or own it for scoring.
A hit on the target counts as one mark, while hits in the doubles ring of the target count as two marks in one throw, and on the triples ring as three.
The outer bullseye counts as 25 points and the inner as Dartball is a darts game based on the sport of baseball.
It is played on a diamond-shaped board and has similar scoring to baseball. Scoring is similar to golf. This is a regional variant still played in some parts of the East End of London.
The board has fewer, larger segments, all numbered either 5, 10, 15 or Any number of players can take part and the game can vary in length depending on the number of targets selected.
Initially, each player throws a dart at the board with their non-dominant hand to obtain their 'number'. No two players can have the same number. Once everyone has a number, each player takes it in turn to get their number five times with their three darts doubles count twice, and triples three times.
Once a person has reached 5, they become a 'killer'. This means they can aim for other peoples numbers, taking a point off for each time they hit doubles x2, triples x3.
If a person gets to zero they are out. A killer can aim for anyone's numbers, even another killer's. Players cannot get more than 5 points.
The winner is 'the last man standing'. Another version of "Killer" is a "knock-out" game for three or more players the more the better. To start, everyone has a pre-determined number of lives, usually 5 and a randomly chosen player throws a single dart at the board to set a target i.
The next player up has 3 darts to try and hit the target single 18 , if they fail, they lose a life and the following player tries.
Once a player succeeds at hitting the target, they then become the target setter and throw a dart to set a new target. The initial target setter swaps places with the new target setter.
The games carries on until every players' lives have been used, the last man standing is the target setter whose target was not hit.
For less experienced players you can count doubles and trebles as part of the same number, i. Lawn darts also called Jarts or yard darts is a lawn game based on darts.
The gameplay and objective are similar to both horseshoes and darts. The darts are similar to the ancient Roman plumbata.
Round the Clock also called Around the World, 20 to 1, and Jumpers  is a game involving any number of players where the objective is to hit each section sequentially from 1 to 20 starting after a starting double.
Shanghai is played with at least two players. The standard version is played in seven rounds. Standard scoring is used, and doubles and triples are counted.
Only hits on the wedge for that round are counted. The winner is the person who has the most points at the end of seven rounds 1—7 ; or who scores a Shanghai, which wins win instantly, a Shanghai being throws that hit a triple, a double and single in any order of the number that is in play.
Shanghai can also be played for 20 rounds to use all numbers. A Fairer Start for Shanghai: To prevent players from becoming too practised at shooting for the 1, the number sequence can begin at the number of the dart that lost the throw for the bullseye to determine the starting thrower.
For example; Thrower A shoots for the bullseye and hits the Thrower B shoots for the bullseye and hits it. Thrower B then begins the game, starting on the number 17, then 18, 19, 20, 1, 2, 3, etc.
The BDO originally organised a number of the more prestigious British tournaments with a few notable exceptions such as the News of the World Championship and the national events run under the auspices of the National Darts Association of Great Britain.
However, many sponsors were lost and British TV coverage became much reduced by the early nineties. In soft-tip, the World Soft Darts Association serves as a governing body of the sport, with events feature players that play also steel-tip in PDC and BDO events and other players that compete exclusively in soft-tip events.
The American Darts Organization promulgates rules and standards for amateur league darts and sanctions tournaments in the United States. The American Darts Organization began operation January 1, , with 30 charter member clubs and a membership of 7, players.
Today, the ADO has a membership that averages clubs yearly representing roughly 50, members. Both organisations hold other professional tournaments.
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Details: Cancelled upon using quick melee. Does not affect Fusion Cannons or Micro Missiles ' accuracy. Micro Missiles E. Va launches a volley of explosive rockets.
Direct hit: 7 per missile Splash: 1 - 4 per missile Self: 1 - 4 per missile. Area of effect :. Launch a volley of explosive rockets.
Details: Deals up to total damage. Can be used alongside Fusion Cannons. Cannot be manually cancelled.
Self-Destruct Q. Type Ultimate Ability Mech. Aim Type Area of effect. Va ejects from her mech and sets its reactor to explode, dealing massive damage to nearby opponents.
Ultimate cost :. Eject and overload your mech, causing it to explode after a short time. Details: The detonating mech retains the momentum from Boosters.
Call Mech Q. Type Ultimate Ability Pilot. If her armored battle suit is destroyed, D. Va can call down a fresh mech and return to the fray.
Call down a new mech. Details: Becomes completely charged after Self-Destruct detonates, or if D. Va is Resurrected. Automatically reloads the Light Gun.
Va on a poster in Hanamura. Restored functionality allowing D. Va to maintain her current aim pitch when de-meching. Boosters Cooldown increased from 3 to 4 seconds.
Boosters Cooldown decreased from 5 to 3 seconds Developer Comment: The lower cooldown on her mobility will enable D.
Defense Matrix Defense Matrix cooldown decreased from 2 seconds to 1. Defense Matrix Regeneration rate increased from Defense Matrix Reduced length of Defense Matrix from 15 meters to 10 meters.
Boosters An option to manually hold down D. Micro Missiles New Ability D. Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion.
These can be fired while D. Va is using any other ability or firing her Fusion Cannons Defense Matrix Defense Matrix's resource meter will now deplete twice as quickly Energy regeneration per second has been increased to Defense Matrix After being activated, Defense Matrix will begin regenerating following a 1-second delay formerly.
Defense Matrix Cooldown decreased from 10 seconds to 1 second A new resource meter has been added. Va the player who activates it Developer Comment: D.
Va , Blizzard Entertainment. Va Spotlight — Heroes of the Storm. Va Archive , WCS. Accessed on Va Announcer and Portrait!
Va Pre-Order Now! Shack News , accessed on Categories : Heroes D. Va Mobile Exo-Force members. Navigation menu Namespaces Page Discussion. Views View View source History.
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Va mirror matches are extremely bizarre. Both of you are going to try to act smart and fight around each others' Defense Matrix. If your opponent is blocking your attacks, do not stop firing.
Your ammo is infinite; her Defense Matrix is not. Eventually her Defense Matrix will drop, and she will be completely out of luck, especially if your teammates show up to join the fight.
Generally speaking, though, it's a bad idea to fight with another D. Va unless you're certain she has low health.
She might not kill you, but she'll waste a lot of your time that should be spent helping your team, so it's better to retreat and have her either disengage or chase you back to meet your team and a gruesome end.
If the other D. Va loses her Mech, just activate Defense Matrix while she fires her pistol, because now she has to reload while you don't.
As soon as she starts reloading, start shooting. Some good unblocked shots will make you lose your Mech if you're not careful, but play it right and you can take her out.
If you lose your Mech first, try to disengage. Backpedal and continue firing, trying to regroup with your team. If she activates Defense Matrix, stop firing and reload; this will make her drop her Defense Matrix, but by then you'll have reloaded and you can fire again.
Orisa's barriers are capable of consistently keeping her team safe from you, and thanks to Fortify, quickly gunning Orisa down can prove to be difficult.
However, your Defense Matrix can absorb her primary fire, making most fights with her come down to a standstill. While she can produce barriers rather frequently, they're somewhat flimsy, which means that if you and your team apply enough pressure you can shatter it and move in on Orisa and her team.
If fighting in an area with pits, don't use your Boosters too frequently; if Orisa tries to use Halt! When Orisa deploys her Supercharger, you can often fly right past any defenses set up around it to quickly gun it down; just be careful, since the enemy team may take the opportunity to attack you if you charge right into them only to not focus on them.
Be careful when deploying Self-Destruct; wait until after an enemy Orisa is dead or until right when she deploys her barrier, because if she can quickly drop a barrier to block its blast, she will.
A sturdy Orisa as your teammate frees you up to play as a more aggressive Tank. With that in mind, don't leave her to fend for herself; once you've picked off any flankers or lone enemies, try to stay by your Orisa to make sure she isn't ambushed, since she's not as handy as you are in a close range fight.
Your quick mobility, ramming potential, and burst-fire capabilities may allow you to chase down a lone Reinhardt and quickly finish him off.
Conversely, if Reinhardt is chasing after you, fly away and he will be incapable of catching up. Using Boosters to fly into Reinhardt can also distract him just enough for your team to advance and attack his teammates, whom he is no longer protecting.
However, be wary that Reinhardt can block your Self-Destruct with his barrier. It is therefore best to save Self-Destruct until the opposing Reinhardt is dead, his barrier is shattered, or an ally is able to disrupt him and force him to drop his barrier.
Va lacks any capability to produce shields, a friendly Reinhardt can cover your role as a primary Tank while you block large-impact attacks and chase after enemies Reinhardt is incapable of pursuing.
The stun of Earthshatter is an excellent setup to safely perform a team-wipe with Self-Destruct. Roadhog fights are extremely unfortunate, because your Defense Matrix does not stop his hook.
If you get hooked, do not start fighting back. Instead, immediately hit your Boosters, turn around, and fly back to your team.
Chances are you'll survive the encounter, but if you play by his game and fight him after being hooked, he can potentially destroy your Mech in two shots if he gets a headshot.
Even if he misses the hook and you're in a 1 on 1 situation, his self-heal from Take a Breather will allow him to outlast you, and eventually you'll lose your Mech, at which point you're easy pickings.
While you aren't much help against Roadhog in a 1 on 1 fight, you're much more helpful in a group fight. Defense Matrix's strong point comes when your allies are hooked by Roadhog; quickly Boosting in and triggering Defense Matrix can save a hooked ally from a grizzly end.
This will require quick reaction time, so when the opponent has a Roadhog and you're entering a group-fight, you should always have Boosters and Defense Matrix at the ready.
When out of your Mech, only fight Roadhog at extremely safe range. If you get in his hook's range, he will grab you and end you, but if you keep your distance, he can't do anything but soak up damage while you quickly build back up your Call Mech Ultimate.
Teaming up a D. Va and Roadhog will result in your team lacking heavily in protection. However, among the Tanks, D.