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Durak Card Game Durak online VideoPlaying the game DURAK like a pro
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Implemented my feature request in no time. Durak Rules Players: 2 - 6, as 2 teams or individually Summary The objective is to get rid of your cards first and the loser is the last player left holding cards The role of Defender passes around the table - other players attack by playing a single card and the Defender must play a trump card or a higher ranked card of the same suit After the first attack, attackers can only play cards of the same rank as cards already played in the bout If the Defender defeats a set number of attacks, all cards played in the bout are discarded.
The attack succeeded, so it is now East's turn to attack South. West attacks with 7 which North beats with 10 ; East continues with 7 beaten by J and 7 beaten by K ; now West can play the J beaten by Q and J trumped with 9.
At this point East could play the K , K or 7 and West could play the 9 or 9 , but they have already attacked 5 times so they are only allowed to play one more card.
In fact the 9 is the best choice, since North has already trumped a diamond and leading another is likely to put North under most pressure.
As it happens, whichever card East and West play, North can play the J , beating off the attack. The twelve played cards are discarded. West draws from the talon first, then East, and finally North takes 6 new cards from the talon.
North now attacks East. West attacks with the J , which North beats with the K. West continues with the K and North decides to pick up North could legally trump with the 7 , but in this case East's sevens would be played next, and North would eventually have to pick up these low cards.
When North picks up the jack and two kings, West could give North the K and East the J in addition, but in fact East and West choose to keep these good cards.
West draws two cards from the talon and then East attacks South. The Endgame As players run out of cards they drop out of the play, and the other players continue.
The effect of this on the sequence of play is slightly different depending on whether the game is being played individually or with partnerships: In the individual game, when a player has no cards the turn simply passes over that player to the next person in clockwise rotation who still has cards.
In the four player partnership game, when someone has no cards, their turn is taken by their partner. In the six player partnership game, as the players run out of cards, the remaining players of each partnership continue to play in order, skipping any member of the team who has no cards.
Example from an individual game between four players. West attacks North; North beats off the attack, running out of cards in the process.
As North now has no cards, the turn passes to East, who attacks South. Suppose this attack is successful. After South picks up the cards it will be West's turn to attack East.
Suppose this attack also succeeds and West's cards are all used. Example from a partnership game between four players. As above, West attacks North who runs out of cards while beating off the attack.
Since North succeeded it is now North's team's turn to attack, and as North has no cards South takes North's turn and successfully attacks East.
South attacks West next; West beats off the attack. West must next attack South who is taking North's place.
South picks up the attack card and now East attacks South. Notice that East and West continue to play alternately as usual, while South gets twice as many turns, since South is standing in for North as well.
If either East or West runs out of cards next the remaining player will continue playing against South.
Example from a partnership game between six players. N attacks E and E picks up. SE attacks S and S beats off this attack.
It is South's turn to attack, and as West has no cards, South attacks the next opponent in rotation, who is North. Remember, the attack always goes to the left.
At the end of each turn, even if the attack was unsuccessful, each player draws more cards until they have six, or until they deplete the draw pile.
The main attacker always draws first, and draws as many cards as necessary to get to 6, and is followed by the rest of the attackers with the defender as the last to draw from the pile.
If the draw pile runs out, the game continues without drawing. Those who run out of cards exit the game. There is no winning, only losing, in Durak.
Since Durak is a turn-based game, seating is relevant to the strategy of this game. Seating can be chosen through a variety of methods, with the most common method of drawing a high card.
Once the high card is determined, the dealer shuffles the card and offers it to the player to the right for a cut. After the cut, the dealer distributes cards in a clockwise direction, face down, until each player has 6 cards.
Once the player with the lowest trump card is determined, the attack begins. The defender must place a higher card to beat the attack.
Any card with the trump suit beats cards, not of the trump suit. For each new attack which is defended successfully by the defender, the player who led that attack played the last attack card may start a new attack.
After the original attack, attacks can only be made if the new attack card matches the rank of any card which has already been played during that round.
If the player who led the last attack choose not to attack again and all future attacks during the round of attacks then the original attacker may make a new attack, if they pass on making an attack then players to the defenders left may attack or pass and so on going clockwise around the table.
There cannot be more than six attacks in each round. Each new attack card is placed to the left of the last attack card and the defender plays their defending card on top of the new attack card creating a row of attack and defence cards.
The defender must respond to the new attack in the same fashion as the first attack by playing a card of the same suit of the new attack card with a higher rank or a trump card.
All other players may make a new attack if the defender has successful defended the last attack. The original attacker has priority for making an attack, then the player to defender's left has priority and so forth going clockwise.
Some variants only allow cards to be added to the attack once the first defending card has been played. At any point during a round of attacks, if a defender is unwilling or unable to beat the most recent attack card, they may give up their defence and must pick up all the cards played during that round of attack both defending and attacking.
In addition the other players may choose to shed cards matching ranks of any card which have already been played in this round which the defender must also pick up.
In this case the round of attacks end and the player to the defender's left starts the a new round of attacks.
If, however, the defender has beaten all attacking cards and no other players are willing to make another attack or if the defender beats the sixth attack card, the defender has won the round of attacks.
In this case all cards from that round of attack are placed in the discard pile and the defender starts a new round of attacks as the attacker and the player to his or her left becomes the new defender.
At the end of each round of attacks against a defender, whether or not the defence was successful, each player draws new cards from the deck until they have six cards in their hand unless the deck has been exhausted.
The main attacker draws as many cards as necessary first, followed by any other attackers in clockwise order, and finally the defender. The defender's final card must beat the last attack card, otherwise they must pick up all the cards played during that round of attacks.
During game play, there are attackers and a defender. The first attacker is the player with the lowest trump card. The first defender is the player left of the first attacker.
An attack consists of a player playing a card into the middle. A defense is made by beating the card played. An attack card can be beaten by a higher ranking card in the same suit, or any trump card if the attack card is a non-trump suited card.
If an attack is successfully defended, another attack can be made, but the new attack card must be the same rank as a previously played card i.
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