The Field wird im teambasierten Ligaformat ausgetragen und soll zur konstanten kompetitiven Plattform für alle Rocket League-Liebhaber werden. Aufgeteilt. Erfahre hier aktuelle Themen rund um die Nitro League und der Rocket League Szene ▻ Jetzt informieren. Auf der rechten Seite seht ihr die deutschen Liga-Bezeichnungen zum Ranking-System. Um das Ranking-System spannender und für euch.
Die deutschsprachige Rocket League Liga ► Nitro LeagueErfahre hier aktuelle Themen rund um die Nitro League und der Rocket League Szene ▻ Jetzt informieren. Rocket League steht kurz vor dem Wandel zum Free-to-Play-Titel, Psyonix hat nun ein überarbeitetes Ranked-System und angepasste Seasons angekündigt. Rocket League ist ein Computerspiel, das von dem Unternehmen Psyonix entwickelt und veröffentlicht wurde. Das Spielprinzip ähnelt am ehesten einem Autoballspiel, in dem die Spieler versuchen, einen etwas größeren Ball mit Hilfe von Autos in das.
Rocket League Ligen rocket-league Stats VideoHenk Highlights #14 - Rocket League Buy Now. Developed by Psyonix LLC. Download and compete in the high-octane hybrid of arcade-style soccer and vehicular mayhem! Unlock four in-game Carcassonne Wertungstafel including the Endo, plus Credits!
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Das Spiel justiert hierbei stets nach. Seit Season 5 bekommt ihr zusätzlich Season Rewards, die in einem gesonderten Level getrackt werden.
Für jeden neuen Level benötigt ihr zwölf Siege und steigt so nach und nach von Bronze bis Gold und darüber hinaus auf.
Dabei ist zu beachten, dass ihr nicht im Season Reward Level sinkt, wenn ihr ein Spiel verliert. Jedoch steigt der Level nur an, wenn ihr im selben Level wie euer Season Reward Level spielt oder darüber hinaus.
Spielt ihr also beispielsweise gerade in der Bronze-Liga, erhöhen Siege hier nicht euren Season Reward Level, wenn dieser schon auf Silber oder höher liegt.
In Zukunft sollt ihr aber bald Belohnungen direkt bei einem Stufenaufstieg erhalten. Erkennt ihr alle Videospiele anhand der Steam-Rezensionen?
Rocket League ist übrigens auch dabei. Steam ist viel mehr als eine reine Spiele-Bibliothek inklusive Shop. Hier findet ihr eine Welt voller Reviews, die ihr sogar nach "Lustig" sortieren könnt.
Eine Art "Best of" präsentieren wir euch in unserem Quiz. Erratet ihr alle Spiele, die hier per Steam-Review beschrieben werden?
The players can also pick up a speed boost by passing their cars over marked spaces on the field, enabling them to quickly cross the field, use the added momentum to hit the ball, or ram into another player's car to destroy it; in the latter case, the destroyed car respawns moments later on a random side of the field.
A player may also use a boost when in the air to propel themselves forward in flight, allowing players to hit the ball in the air. Players can alter their car's orientation while midair, which combined with midair boosting allows for controlled flight.
Players can also perform quick dodges, causing their car to do a short jump and spin in a given direction, which can be used to nudge the ball or gain positioning advantage over the other team.
Matches are usually five minutes long, with a sudden death overtime if the game is tied at that point. An update in December introduced "Custom Training" sequences that can be created by players and shared with others on the same platform; players are able to specify the ball's path and the presence and skill of opponents on the field as to practice specific shots-on-goal over and over.
A few months after it was released, Psyonix released an update that added game modes known as "mutators", modifying some aspects of gameplay, such as increased or decreased gravity, ball size, ball speed and bounciness.
Snow Day was permanently added to the mutator settings for private matches and exhibition games on February 10, A new game mode, Dropshot, was added in a March update.
It takes place in an arena without any goals and a field made of hexagonal tiles, and uses a ball that becomes increasingly electrified after successful strikes or passes.
The more the ball is struck by players without touching the ground the more electrified it becomes, and the more tiles it damages once it finally does hit the ground.
The goal of the mode is to damage the opponent's floor enough to break a hole into it, allowing the ball to drop through and score.
Once a team scores, the floor on that side of the field resets to normal while the floor on the scoring team's side retains any existing damage.
As part of a means to monetize the game beyond downloadable content, Psyonix has tried a few different approaches.
In September , it introduced a loot box system known as "Crates", where players could purchase them with a random selection of in-game customization items, opened through the purchase of Keys using real-world funds.
Each item has a listed Credit value that will show the item's cost, allowing players to purchase the exact item they want, instead of relying on RNG to attain a specific item previously available through loot boxes.
Each pass, which lasts a few months, has challenges and other opportunities through playing Rocket League that allow players to increase the tier of the Pass, from which new unique customization options tied to that pass can be unlocked.
While the Rocket Pass is free to all players, a flat-cost premium option can be purchased which accelerates the level up rate and unlocks additional items at certain tier levels.
That title itself bore out from previous modifications that Psyonix' founder, Dave Hagewood, had done for Unreal Tournament by expanding out vehicle-based gameplay that Epic Games had already set in place in the engine into a new game mode called Onslaught.
Among other contract projects, Psyonix worked to try to find a way to make racing the Unreal vehicles in a physics-based engine enjoyable.
They had toyed with several options such as race modes or mazes, but found that when they added a ball to the arena to be pushed by the vehicles, they had hit upon the right formula, which would become Battle-Cars.
As Psyonix finished development of Battle-Cars , the studio had tried to gain access to a publisher by selling their game as "soccer, but with rocket-powered cars", but none of the publishers seemed interested.
A key requirement for Psyonix was to increase the game's frame rate from 30 to 60 frames-per-second, a known criticism from Battle-Cars and essential for newer hardware, according to Corey Davis, the design director at Psyonix.
Psyonix's team were aware of past difficulties that they had with Battle-Cars and other racing games with online play and client-side prediction , and the issues that would arise from that with Rocket League 's fast-paced play style.
To solve this, the physics in the game are based on using the Bullet physics engine within the Unreal Engine 3's PhysX engine, which tracks the movement of all the cars and actors, allowing them to periodically re-synchronize the game state across players based on the stored physics states, which enabled players to have quick reactions from their client.
With Rocket League , Psyonix was able to put a dedicated server network in place, writing their own service protocols to interface with Sony's and Valve's online services so as to enable cross-platform play, as well as improving matchmaking capabilities.
Psyonix had at one point considered having Rocket League as a free-to-play title with microtransactions , inspired by Team Fortress 2 and Dota 2 's free-to-play models.
Rocket League has been one of the leading games in supporting cross-platform play between personal computers and consoles. Jeremy Dunham, Psyonix's vice president of publishing, sees cross-platform play helps establish a stable player base and avoid the snowball effect that can cause isolated player bases on individual platforms to wane, particularly in the transition from one console generation to the next.
Dunham noted that this cross-platform idea had been something they asked Microsoft about when Rocket League was set for an Xbox One release, but he stated that Microsoft did not seem to be on board with it.
Only after they had neared the release date would Microsoft take the initiative to offer the title as one for their new cross-play efforts and started working towards this possibility in the game.
Psyonix determined the required technical steps needed to enable cross-platform play and have tested it in closed environments, and were only waiting for the legalities of cross-connecting players between different networks before proceeding.
With the announcement of the Switch version, Psyonix affirmed that it would support cross-platform play with PC and Xbox users.
Sony still opted not to participate in this; PlayStation global marketing head Jim Ryan said that while they are "open to conversations with any developer or publisher who wants to talk about it", their decision was "a commercial discussion between ourselves and other stakeholders".
This is limited by the current cross-platform limitations: while Windows players can add friends from other Windows users and Xbox One, PlayStation 4, and Switch users, PlayStation 4 users are limited to Windows and PlayStation 4 users.
In September , Sony had altered its position on cross-platform play following the release of Fortnite Battle Royale for the Nintendo Switch, where the lack of cross-platform play had been a point of significant criticism.
Sony allowed Fortnite to be cross-platform play compatible with all platforms and stated they would review other games on a case-by-case basis.
Psyonix transitioned Rocket League to a free-to-play model on all platforms on September 23, Players that had purchased the game prior to the transition were given "Legacy" status and some related cosmetic items.
As part of this transition, the Windows version of the game was moved off Steam onto the Epic Games Store. Players that had already owned the Steam version prior to the change were still able to download, update the game and play it with cross-play with other platforms, and would continue to receive updates.
Psyonix planned to continue to support Rocket League with downloadable content DLC , intending to keep all gameplay updates free and only charging for cosmetic items.
For example, during the latter part of December , Psyonix introduced an ice hockey -based mutation alongside a special event featuring holiday-themed decorative items, replacing the normal ball with a hockey puck , and changing the floor to ice.
In another event, players had a chance to collect six Halloween -themed items from October 18 to November 2. The DLC added two more cars, along with more cosmetics.
A new arena, called "Wasteland", was released for free alongside the DLC. The map is notable for being the first non-standard arena to be released, having a different size and shape than the others and inspired by the Mad Max films, the first of which Psyonix plans to release over time.
The update also introduced cosmetic items awarded at the end of matches with various rarity grades, and gave players the ability to trade multiple items of the same type and rarity grade to obtain an item of a better rarity grade.
Also included in the patch are a number of painted and certified items, the latter of which are cosmetic items with statistics-recording tags, and eight new achievements.
Players are able to purchase keys to open these crates through microtransactions , revealing special decorative items for their cars.
Though items received in crates are tradable within the game, these items cannot be sold on the platform's respective marketplaces so as to prevent issues in the same vein as the Counter-Strike skin gambling controversy.
Psyonix was able to make licensing agreements to include vehicles and decorative items from other franchises within the game. The original soundtrack for Rocket League was released both physically and digitally on July 1, These songs were later compiled in the second volume of the soundtrack, which was released on July 7, Rocket League was officially announced as the sequel to Battle-Cars in February This included engaging with YouTube and Twitch video game streamers with early release copies to help spread the word, recognizing that clips from the game would be readily shared through social media.
They had originally planned to release the game around November , but had missed this deadline to implement better matchmaking and servers, high frame rates, and removing the free-to-play elements.
At The Game Awards , it was announced that the game would be ported to Xbox One ,  where it was released on February 17, including most of the previous DLC packs for free.
Interactive Entertainment would begin to publish an updated version of the game for PlayStation 4 and Xbox One consoles by the end of that year, which includes additional content for both versions.
The PlayStation 4 version was patched in February to offer PlayStation 4 Pro support, allowing for 4K resolution and constant 60 frames-per-second rendering at p for one and two-player split-screen players; three and four-player split screen will render up to 60 frames-per-second when possible.
Similar rendering improvements were also made to the standard PlayStation 4 to approach constant 60 frames-per-second for most arenas and modes.
After reviewing the feasibility of doing so, Psyonix announced that Rocket League would also be released for the Nintendo Switch , as revealed during Nintendo 's press conference during E3 It was released later that year on November 14, and includes Nintendo property customization options, including Mario , Luigi , and Metroid -inspired car designs, and supports cross-platform play with the PC and Xbox One versions.
Despite having to do custom work to make the game run smoothly on the Switch, Dunham was impressed with the work that had been done before release.
In May , Epic Games announced that it had acquired Psyonix for an undisclosed amount. As a result of the purchase, the game was planned to be added to the Epic Games Store by late, but Psyonix was unclear over whether the game would become exclusive to the store.
Psyonix announced in January that as part of a major upgrade to the base game systems, they would be dropping support for macOS and Linux from the game by March The developer offered full refunds to the game for macOS and Linux owners regardless of how long they had the game.
Psyonix teamed with Internal Drive to provide Rocket League as part of the latter's iD Tech summer educational camps for children, using the game for both recreation and for teaching elements of game design.
Psyonix partnered with Zag Toys to produce a series of pullback toy cars based on the Rocket League vehicles, which released in June Some of these included a redeemable code that can be used within the game for unique customization items.
Alongside these ads, Psyonix offered free copies of Rocket League alongside purchase of selected Nvidia graphics cards. Psyonix had observed the popularity of Rocket League matches on Twitch and other live streaming platforms, and in February , were looking to use the game more in esports.
Rocket League , upon release and throughout its lifetime, has been given positive reviews by video game critics. In a review of Rocket League 's beta preview, Ozzie Mejia of Shacknews praised Psyonix's approach to updating Battle-Cars using the PlayStation 4's hardware, describing the graphics as "brilliantly detailed" and "crisp" and noting its consistent frame rates throughout.
In a review for PC Gamer , Matt Elliott defended the physics engine by pointing out the "[nice] contrast" between the fast player-controlled cars and the slower-moving ball, colorfully describing that the ball "gormlessly invites impact like a punchable cousin.
It stops players from clustering in the same spots and reinforces the concept that Rocket League is a team game. Meer claimed that the game remained "very open, friendly, and accessible to new players across all ages, in contrast to other games with online longevity that tend to be dominated by expert players and difficult to breach by new ones.
Following the Blueprint update in December , players expressed concern that the costs of completing blueprints was more expensive than the cost to open loot boxes, that players got more items for opening a loot box, and that in general, the loot box system felt more rewarding.
On July 11, , Psyonix announced that there were around , concurrent players across both Windows and PlayStation 4.
Psyonix announced that over one million copies of the game had been sold on Steam by August Psyonix has tracked more than 25 million unique players by January , averaging 1.
By March , Psyonix reported that Rocket League had sold more than Sprite Award. From Wikipedia, the free encyclopedia.
Psyonix's Supersonic Acrobatic Rocket-Powered Battle-Cars left immediately preceded and inspired the development of Rocket League right , which would make vast improvements upon Battle-Cars ' gameplay and online features.
Main article: Music of Rocket League. Tags Co-op. Single Player. Rating —. Platform Windows. Download and compete in the high-octane hybrid of arcade-style soccer and vehicular mayhem!
Download and take your shot! Unlock items in Rocket Pass, climb the Competitive Ranks, compete in Competitive Tournaments, complete Challenges, enjoy cross-platform progression and more!
The field is waiting. You may have an Epic Games Account if you play Fortnite. You should choose the platform where you've played Rocket League the most.
That way, you'll be able to access that information on all of your linked platforms. Once your Primary Platform is set and your other platforms are linked, you'll be able to access your inventory, Competitive Rank, and Rocket League progress from your Primary Account on all connected platforms.Alle Matches. Nächster Stream. Selbst wenn ihr also in Diamant eingestuft Napoli Casino, müsst ihr bevor ihr Siege für Diamant sammeln Magic Moments Leipzig, vorher jeweils zehn Siege für die Belohnungen in Bronze, Silber, Gold und Platin sammeln.